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SAGA Normans need a home

The 6 points of SAGA Normans that I painted up for a client have come home. Client decided he didn't like the game (although I'm not sure how that is possible) and in combination with losing his job gave them back to me. Really nobody is at fault here. There are a few little repairs to do, a pair of crossbows have gone missing, one bow is broken and two horses have lost their tails (I'm not sure I can do anything about that). A couple of riders have been unhorsed and have lost their weapons (at least I have the weapons). So maybe an hour or two of work to get them back to pristine condition.

If you are interested in owning this SAGA Norman army let me know and we can discuss the details. I would keep it myself but this was supposed to fund a couple of other projects that are now on hold.
Spearmen - 1pt
 Crossbows - 1 pt
 Hearthguard - 1 pt
 Hearthguard - 1pt
 Hearthguard - 1pt
 Levy - 1 pt
 The Warlord

Force on Force - US Army vs Taliban - Enduring Freedom: Sangin Ambush

Tonight I was able to get my second game in of Force on Force. Nick Johnson provided the terrain and the Taliban miniatures and Bill Kehrman provided the US Army troops complete with HMMWVs and Strykers.
We played the Sangin Ambush scenario substituting US Army for the British Army. Since I would be playing John and Ray again, I opted to go ahead and take on the role of the Taliban again.. I had plenty of Taliban troops which is good since they have a habit of melting away when coming under fire from any kind of regular force. Included this time were a couple of old Soviet DshKs, I was hoping these would add a little punch to my assault.

In this scenario, one of the AFVs has been disabled by an IED and the objective for the US (in this case) is to recover the wounded and get them off the board by turn 8. The Taliban have attempted to cut off the lead element consisting of two HMMWVs and a Stryker with a truck rolled across the road. The rear elements consists of the remaining three Strykers which includes the disabled vehicles.








Turn 1 starts off with the HMMWVs taking off to one side of the board to try and out flank the Taliban positions. Hidden Taliban units try to react to the fire only to discover that HMMWVs can take the damage and deliver it as their positions are ripped apart by AGL and M2 .50 cal fire. One Taliban group is almost wiped out as the M2s from the lead Stryker joins in. I also discover that my RPGs are nearly as effective as I had hoped as they bounce off the bar armor of the Strykers. The DshK had little to no effect on the HMMWVs. The US medic and the fireteam from the HQ AFV dismount and head to the disabled Stryker. Taliban fire is pretty ineffective especially with US troops staying buttoned up in their vehicles. I move one group up to prepare to move through a door in the wall and straight into the disabled Stryker.

Turn 2 the HMMWVs continue to spit fire at known Taliban positions causing casualties and only taking sporadic fire in return. The US medic and the fireteam reach the disabled Stryker and their Stryker moves up in support. The Taliban assault group bide their time waiting for the right moment. Another Taliban group goes down after they revealed their position with an RPG shot in Turn 1, they never get a chance to return fire in Turn 2, with one RPG gunner going down and the other running from the scene taking his RPG with him. The first DshK is wiped out but the other bides its time in hiding hoping that a target it can deal with comes into sight. A donkey cart rolls out from a sidestreet and calmly proceeds across the battlefield.

Turn 3 with the HMMWVs ocupied and other Taliban units taking overwatch fire the assault group decides its now or never. They pass their check to start the assault, two Strykers in overwatch are slow on the triggers and miss their chance to fire at the Taliban charge into close combat with the HQ fireteam. Three rounds of close combat ensue. At the end the Taliban have taken no casualties and have taken down the medic and his supporting fire team. At the far end of the board two motorcycles roar down the road towards the fight.






Turn 4 the assaulting Taliban are rapidly dealt with by Stryker weapons and dismounted fireteams. The Taliban get one last shot in a golden BB from the hidden DshK that takes out the lead Stryker as it comes back to help the rest of the unit. Two dead and one seriously wounded are the result as the Stryker goes up in a spectacular fireball (The result of one of only two fog of wars cards that were drawn this game).





At this point we called the game. Although the remaining US forces were starting to mop up the remaining Taliban they had suffered to many losses to make up for the points they would earn to get the wounded from the first disabled Stryker off the board. Chalk up another Taliban win for me.

So yes, in the end I pulled out a convincing win. However, I was incredibly lucky to do it. Since my attempts to knock out AFVs were terribly unsuccessful I had to take a huge gamble to stop the medic and his fireteam from getting into the disabled Stryker. To pull this off I had to make an check to assault (4+ on a D6), then avoid the overwatch fire from not one but two Strykers (a head to head skill check with me getting to roll a 4+ on a D6 for a success and beat my opponents opposed die roll consisting of a 4+ on a D8). Both Strykers rolled a 3 or less and completely failed their attempt to cut down my unit. I then fought three rounds of combat with the US Fireteam taking no casualties, killing four troopers and capturing one. The odds were definitely not in my favor. However, I'll take home the win with a night of hot dice rolling. Maybe its time to head to Las Vegas.

You see there was this sale - GZG Sci/Fi Miniatures

Yes, yes, I got sucked in by a sale. With the upcoming release of Traveller 5 I working on getting my old campaign started again. Some where in the depths of the basement is a good sized stash of the old Martian Metals miniatures but 15mm Sci/Fi miniatures have come a long way in 30 years so I decided I would invest in some new miniatures for a new group of players. That's when I noticed that GZG (Ground Zero Games) was having a sale so I opted to order some and see how they looked up close and personal. They have some very nice civilian types but not really any suitable for my players' characters. This will fill in nicely for everything else though. They have been cleaned and primed and a little painting has been started just to get a feel for painting some 15s again. I'll have to set them aside for a bit while I work on my TYW Danes for the convention though. Here are some pictures of them coming pretty much straight out of the packages:

Armed Civilians A
 Armed Civilians B
 Armed Civilians C
 Civilians A
 Civilians B (I think I going to name one of the chicks that's drinking Anne)
 Security
 Techs (I think these guys are going to be a lot of fun to paint)
 Vac Suits
 Vac Suits with weapons

Danes TYW/ECW- Paint Session (2)

Yesterday was the second Saturday of the month so I was off painting with the CMPA. This month we tried out a new spot; Atomic Games. Its a nice little store, the air conditioner actually works so that's a huge plus! I did manage to almost finish blocking out the colors on the Danes, not quite but pretty close. Normally I go in and finish the shading and highlighting in each area. I'm trying a different approach this time around and see if it makes it feel like I'm making more progress. Visually these are looking pretty good at the moment.

I decided to re-prime the horses that I had done with the Tamiya Hull Red and Camel Yellow. This time I opted for Army Painter Fur Brown and Desert Yellow. I think I like these colors better. Here they are after I have applied the oil paint and rubbed it off.

Army Painter Desert Yellow
 Army Painter Fur Brown
 Army Painter Leather Brown
 A few in progress shots.